I think the problem you had with the pyramid buffer is because octane might use id1 as the default for anything in the scene that doesn t have an id assigned to it ie the floor.
Floor object octane.
We will see most of our work from this window.
Choose live viewer window from the octane menu.
These garage floor tiles have been installed in home garages commercial warehouses as flooring for workshops as showroom flooring in dealerships as a motorcycle pad and much more.
Then go to the object layer tab in the tag settings and define the layer id for the objects you selected.
Here is live viewer the heart of octane.
I hope it helps.
Join me on patreon.
A plane or floor object on which your rocket is casting shadows.
Recommended uses octane tiles hd has been formulated to be used in commercial applications but are great for any residential application.
Do not use layer id 1 due to technical reasons.
Here s a requested puddle tutorial.
Press the gear shaped icon as you see in the picture below.
First let s open octane plugin.
So what you actually rendered out was the buffer for the floor the pyramid which is why it looked like the inverse it was the floor with the other object.
Always start from 2.
Are you sure it isn t some other object in your scene causing that horizon e g.
Set 2 for octane logo and set 3 for the ground.
It s time to start octane.
In such a case assign octane object tag to your objects in the scene.
In this video i ll show you how.
If that s the case you can always add a compositing tag to the plane object and render a multi pass with shadow enabled and a separate object buffer for the rocket.