I am a long time lurker but first time poster here.
Floor tile lightmap unreal.
In this case we ll just export via fbx as an individual object but you could also use datasmith.
For example future releases will have even more control over performance.
Now we can export to unreal.
I was looking around the unreal source the other day and inspired by some excellent breakdowns of how popular games render a frame i thought to try something similar with it as well to study how it renders a frame with the default settings scene setup.
I was hoping all of the channels for the objects would be kept but it simply overlaps all of them into one combined channel.
In the real world it s common to cover gaps between sections of floors with a floor joint cover.
5 1 autogenerate lightmap uvs in unreal engine unreal engine has a feature to automatically generate lightmap uvs upon importing.
In the official mobile temple demo they have sections of walls but at every seam they cover it with a column detail mesh.
Unreal forum lets make lightmass epic and understandable unreal forum modular asset lighting problem.
I will try.
Editor utility blueprint for spawning hlod lightmap importance and reflections captures volumes fully customizable and non destructive workflow by arranging differents part of building in blocks prefabrication support to arrange entire buildings or parts of buildings in reusable assets to create almost infinite structures.
Granite for unreal already supports heightmaps and displacement maps so we might add automatic terrain support soon.
Lightmap tiles on mesh hmmm.
This uv map will be used to bake the lightmap.
That s the basic setup.
Ue4 answerhub lighting problem on modular floor tiles.
One work around you can do is to put a very simple detail mesh over the seams between tiles.
This feature assumes that the fist channel or default channel is a texture uv map and will create or replace the second channel by cloning and nesting the texture uv map so that there are no overlaps.
For a floor it can be more efficient to create it in this way than to let unreal unwrap it for you automatically.
I ve created separate uv s for each of these objects and have imported them into unreal as one model.
Ue4 answerhub bug lightmap color continuity issue.
This is part 1 of the how unreal renders a frame series you can access part 2 and part 3 as well.